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Old Mar 01, 2006, 06:36 PM // 18:36   #201
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Quote:
Originally Posted by FrogDevourer
The problem is not the two additional slots for GW:F, it's the static 4 slots of the first chapter you buy . Few slots force you into repetitive PvE playstyle if you want to keep a precious character you have played for hundreds of hours. It's also the continual rerolls each time you change your PvP role.
It only "forces" you into a repetitive PvE playstyle if you want to keep a "precious" character.

I repeat what you say to point out some things:

If you feel "forced" to play a character you don't like, perhaps you should consider deleting it. Perhaps this is what Anet wants - your few slots to be full of active characters, not shelves for Models you no longer have use for... (and yes, I'm playing Devil's advocate here).

As for the continual re-rolls... come on! It takes a few minutes to re-roll a PvP character, even less if you know exactly what you want. That's less time than it takes to find a group... (a bigger complaint in my book).

I was going to comment that in exchange for the lack of slots, Guild Wars has incredible flexibilty in altering existing Characters, but apparently even that flexibility is not enough.

How many slots do you need for PvP? 3? 4? More?
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Old Mar 01, 2006, 06:38 PM // 18:38   #202
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erwell, it *could* be done, but not in any playable sence of the word :P

(just make a ranger with long hair, stand in towns and type yer singing)


still i understand what they mean by *forcing
like, forcing some players to resort to a wammo so they can get cash/items/invites ect, or get into groups...

as a necro primary in 2 slots, and ranger in one (my ele is staying in pre sear lol, she likes it there) i understand why some folks complain. i just didnt like the warrior or monk bodies/armours/hairs...and liked the ele hair over the mesmer hair...though, had i known mesmers got Velvet...i might have had a me/ele lol

Edit:starsky-sama, i mean that i cant take my chap1 characters to ANY later chapter unless i get them accended....so a moot point from my point of view, and for the *possibly* hundreds who stand around all day in elonas reach, thirst river and dunes of despare, begging LFG or run me for free

Last edited by Rayea; Mar 01, 2006 at 06:42 PM // 18:42..
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Old Mar 01, 2006, 06:55 PM // 18:55   #203
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Originally Posted by Mordakai
Aghhh, that's actually WORSE! If each new expansion has new Professions, you'd constantly be deleting old characters to try out new profs!

I'd much rather get 2 slots and expansion then have a cap of 8!
That's what I meant. 6 for core and 2 more for Factions. What about Chapter 3, 4 and so on? Anet has to draw the line somewhere really, and I think (Yes, me, I do think once in awhile - not often, but...) 8 is a good number for the slots.
Frog's idea of practice slots isn't bad either, but rather too limiting for PvE I feel.
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Old Mar 01, 2006, 07:15 PM // 19:15   #204
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Originally Posted by sdliddo
Why did they give 2 slots instead of 4 for it? The answers the GW people gave was logical and livable.
Please refer me to a logical answer the GW people have given us. I haven't seen or heard one yet. I'm not kidding, I really haven't. I've only seen the 6*100 > 8*50 irrelevancy.
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Old Mar 01, 2006, 07:58 PM // 19:58   #205
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i held my tounge... but 9 pages of this crap wow, you guys gotta get something better to do with your time then to argue about what you want.

a few points to look at:

1. - Your lucky you can even use your old characters in factions. A-net could have skipped all the mumbo jumbo programming, and left it at that. Bam! a new game and you have to start all over.
2. - Your lucky you dont have to pay monthy to be able to play one of the best games ever made.
3. - Your lucky a-net has been here always for you, to update this game to your liking. If any of you were here at the release of guild wars you would understand how much you actually got for your money with free updates.
4. - Your lucky a-net will even listen to your suggestions. most games wont listen, and even if they do, they wont take the time to make changes.
5. - your lucky this game is only $50. You know you got more out of this game than you have with any other $50 game you've purchased.

The list goes on... but my point is, weigh the pros and the cons. If for some reason you still feel like your loosing out, then dont buy the game. For goodness sake get off the soap box. Your point has been made. You want something for nothing. If it were up to me i wouldnt give it. But leave it up to a-net to decide. They know what's best for the game. If you think they havnt discussed this matter then you got some screws missing up there.

again i'll say: If you dont like it dont buy it. Nobody's gonna force you too.
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Old Mar 01, 2006, 08:02 PM // 20:02   #206
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Quote:
Originally Posted by Mordakai
If you feel "forced" to play a character you don't like, perhaps you should consider deleting it. Perhaps this is what Anet wants - your few slots to be full of active characters, not shelves for Models you no longer have use for... (and yes, I'm playing Devil's advocate here).
Two problems here. Lets say I have my first four chars, and I'd like to try a new class that I haven't played? Do I delete a char that I know I like in hopes that I like the other class better? That's what we have to do now. Secondly, what if the classes are designed well enough that a player likes them all? Roll a die?

Quote:
Originally Posted by Mordakai
It only "forces" you into a repetitive PvE playstyle if you want to keep a "precious" character.
Ad hominem? Is there something wrong with feeling attached to a char you put so much time into?

Quote:
There's another (unpopular) way to look at this. Just like Guild Wars forces you to make choices in what skills you take, Runes you equip, etc., they also force you to choose what Character you will play. There could actually be a design behind the "insanity" of limiting slots: Some classes (ie, "support" classes) will be rare in PvE.
There is a fundamental difference between what runes and skills you choose, and the issue of char slots and primary classes. It takes a trivial amount of effort to but another set of armor, which would give me many more options reguarding runes. If I don't like playing an Aeromancer, I can, in a matter of seconds, change my build complety around. If I decide that I want a mesmer and not necro, It will take me many hours to reach the endgame, where my necro was.

Are you saying that the idea behind the insanity is to limit support classes? Is that susposed to be a good thing?

Last edited by Katari; Mar 01, 2006 at 08:06 PM // 20:06..
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Old Mar 01, 2006, 08:16 PM // 20:16   #207
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Okay. Enough.

What is going on now, for the majority, is opinion bashing. Yes, I'm guilty as well, but I've had it. The contented gamers are defensive because people like Ensabah and Gli call them blind morons, and the uncontented gamers are defensive because people like me, unfortunately, rise to the occassion and call them greedy buttcracks. So let's calm down and try to get to the bottom of this. I will be speaking mostly to the Glis and FrogDevourers here sincve I already understand the other half of the equation.

To the uncontended gamers: do you, or do you not, want to play Guild Wars? To me, the vast majority of your statements and arguments tell me you really do not. I'm sorry, but abandoning the game because of a deficiency of slots is beyond comprehension for me. I honestly didn't think, before all this crap started up, that people could think that way. And being called a mindless corporate lackey because I don't think that way is what pisses me off.

Yes, my arguments tend to focus on abstracts and extremes now, because every logical approach has been tried and we're still just mindless corporate lackeys who, if we had any brains or sense, would be dropping Guild Wars like a gob of molten steel and following everyone else into whatever Oblivion is. My question is, quite simply: why?

The onion rings analogy is perfectly apt. Anet does not sell onion rings. If the lack of onion rings means the meal is no longer palatable, then just go, head to A&W, and please stop trying to convince all the other people in line to follow you. But before you do, try to examine whether you really want to leave or not. Are those onion rings truly that important? And if they are, maybe you should not have purchased Guild Wars in the first place. Personally, I feel that if you can't find two professions you can just live without playing primary, then you're too hardcore for Anet to cater to you over...oh, ninety-five percent of their player base. This is a game for casual gamers, not gamers who feel the urge to Do All There Is To Do. Maybe, as has been said several times and ignored at every count, you're not supposed to Do All There Is To Do, but instead to just play those characters you truly enjoy playing.

Is it really as incomprehensible to you guys that people might be excited over what Anet did do with Factions as it is to us that the lack of two blasted onion rings is enough to break the deal? If you want to buy slots, well gee, Factions is worth a couple of them. Pay your fifty, bolt Factions onto Prophecies, and you can play two more slots. They even gave you a whole new world and two new professions to do it with. If Anet had simply announced the release of a slot key that gave you two slots, and nothing else, for fifty dollars...how many of those now bitterly complaining about Factions would have jumped on it.

I fail to see where the loss is in purchasing Factions. I can see the loss in choosing to link, but cannot see that loss as anything but minimal, even just collateral, next to the benefits of linking. Please, by God, explain to me where this crippling loss is. Options? You have two more than you did before. Low-level content? Go through it once with a fighter and once with a healer and you've played both ends of the spectrum. And, gee...two new slots. Hell, if playing the low-level content with all the different classes is important, why not play just the low-level content, say to level 15, then delete the character and play the low-level content with another? After you've done that for each character, you can decide which one to play for real with absolute confidence. And you won't have missed any of the content you feel is worth giving up all the content for.

Please. I'm asking as a horribly confused gamer and as a man who loves Guild Wars...where is the deal-breaking loss?
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Old Mar 01, 2006, 08:36 PM // 20:36   #208
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nicely put LazerLight.

hopefully everyone understands the analogy.



in answer to the question you put out. i honeslty dont think there's any loss. it's all gain. i think people are so into themselves that they just want more for themselves. even to the point that they'll throw out fake threats saying they wont buy the game if they dont get what they want. even if a-net gave more, there will always be something for somebody to want.

i'm not saying it's bad to want more. but it's sad when you overlook all that your already getting.
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Old Mar 01, 2006, 08:44 PM // 20:44   #209
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Quote:
Originally Posted by Katari
Two problems here. Lets say I have my first four chars, and I'd like to try a new class that I haven't played? Do I delete a char that I know I like in hopes that I like the other class better? That's what we have to do now. Secondly, what if the classes are designed well enough that a player likes them all? Roll a die?
Case in point: My first Character was a Necro/Ranger. I did not like the play style, so I changed to Me/Ele. I then added a W/Mo (just for fun). I eventually deleted the Necro to make an Ele primary, then deleted the Ele for a Ranger. Now, I often wonder, "What if I still had that Necro/Ranger? Would I play him?" Maybe... does it suck I had to delete him? Not really. A small price to pay in order to try out some other classes.

Well, as I've said earlier, it's very possible you like all classes equally. But I would guess you are in the minority. Most people prefer certain classes over others. In any case, the real question is, do you have time to play every character you like?


Quote:
Originally Posted by Katari

Ad hominem? Is there something wrong with feeling attached to a char you put so much time into?
My argument was that such strong feelings were contradictory to the idea that playing such a character was grind. Either the Character is not fun to play, or it is. Keeping a character around that you don't play could be the very thing that Anet is trying to avoid.

Quote:
Originally Posted by Katari
There is a fundamental difference between what runes and skills you choose, and the issue of char slots and primary classes. It takes a trivial amount of effort to but another set of armor, which would give me many more options reguarding runes. If I don't like playing an Aeromancer, I can, in a matter of seconds, change my build complety around. If I decide that I want a mesmer and not necro, It will take me many hours to reach the endgame, where my necro was.
It's the same principle, taken to an extreme. It was just an idea of why Anet would limit slots. No one knows the real reason, we are all just guessing here.

Quote:
Originally Posted by Katari
Are you saying that the idea behind the insanity is to limit support classes? Is that susposed to be a good thing?
Well, for the sake of argument, let's say "Yes."

Go to any PUG, and see what is in demand: Monks and Warriors.

There's only so many Mesmers, Necros, Rangers and Eles needed.

Now, I'm not saying everyone needs to make Monks and Warriors, so please don't flame me! My primary is a Mesmer, I know how it feels to be LFG.

But if everyone had every class, I have to wonder, would that be a good thing? (Well, I guess on the plus side, there'd be more Monks!)
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Old Mar 01, 2006, 09:01 PM // 21:01   #210
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The problem is not Factions dirrectly. The problem regarding char slots has existed since the begining of the game, and has been discussed for months. This is not something new. If it were not already a problem, I doubt as many people would complain about only two aditional slots.

That people threaten to quit over the issue is because they had considered the lack of char slots to be a flaw in the game. I know when I saw only four slots durring the betas I assumed "Oh, it's only a beta, they'll add more in the real game." These people who threaten to quit GW do so because they saw Factions as A.Nets big chance to fix what they consider to be a major issue.

Quote:
Originally Posted by LaserLight
This is a game for casual gamers, not gamers who feel the urge to Do All There Is To Do.
So that means, FoW armor, and the GWWC tournament were for causal players?

Quote:
Originally Posted by LaserLight
Please. I'm asking as a horribly confused gamer and as a man who loves Guild Wars...where is the deal-breaking loss?
Is it really as incomprehensible to you that people do not like deleting characters? That maybe they like flexability, that they don't want it to be a jigsaw-puzzle when thier guild forms any group? Have you ever played a char in a group not because you wanted to, but because a friend needed help? Can you help everone in all situations with a single character? With two? No, certainly not. The deal-breaking loss was a failure on A.Net's part to fix what has been seen as a fundamental flaw in the game.

I can see the logic in two classes=two slots, however, I still want A.Net to fix thier initial mistake, and that means two more slots, just once, even if I have to pay for them. (A seperate account is not an option)


Quote:
Originally Posted by Mordakai
My argument was that such strong feelings were contradictory to the idea that playing such a character was grind. Either the Character is not fun to play, or it is. Keeping a character around that you don't play could be the very thing that Anet is trying to avoid.
Right, so what if someone likes only three classes? There would be that extra, useless slot. If I had some urge to go play a ranger, I would start to see that as grind, why? Because I've played a ranger to Hell's Precipace three times now. Either the char is fun to play, or it isn't, or you have no better options, and want to try another class.

You don't even need to like all classes equally, you just need to like them on some level. If I could have a Mesmer, would I play it as much as other classes? Proabably not, since I like other classes a little more. Would I still play it? Certainly.

Quote:
Originally Posted by Mordakai
It's the same principle, taken to an extreme. It was just an idea of why Anet would limit slots. No one knows the real reason, we are all just guessing here.
Yeah, maybe. Kinda like if you could only change skills in your bar using skill points. Or if you glued runes to your flesh, and not armor, so if you wanted to ever use another rune, you'd have to replace it with a minor. Almost like having to do each assecension mission each time you change secondary. Only not. Only much worse. The game is amazingly flexable in so many ways, I just don't a good reason for character slots to be limited in such a way.

Last edited by Katari; Mar 01, 2006 at 09:18 PM // 21:18..
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Old Mar 01, 2006, 09:08 PM // 21:08   #211
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Quote:
Originally Posted by Katari
I can see the logic in two classes=two slots, however, I still want A.Net to fix thier initial mistake, and that means two more slots, just once, even if I have to pay for them. (A seperate account is not an option)
The only answer I have is it's not a mistake. It was placed there by design.

What design that possibly was, we can only guess, but in Anet's view, there is apparently nothing to "fix."

Katari, you obviously love GW, or you would have left this argument a long time ago. Can I ask what classes you play now, and if you have a favorite?

If you were to buy Factions, would you make an Assassin and Ritualist character, or would you make one of the Core classes you missed?
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Old Mar 01, 2006, 09:38 PM // 21:38   #212
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Quote:
Originally Posted by Katari
If it were not already a problem, I doubt as many people would complain about only two aditional slots.
nobody's gonna complain about more... but is it needed? did you not get enough?

Quote:
Originally Posted by Katari
These people who threaten to quit GW do so because they saw Factions as A.Nets big chance to fix what they consider to be a major issue.
then, let them quit... they're the ones missing out. your not gonna get more game than this for your money anywhere else.

Quote:
Originally Posted by Katari
The deal-breaking loss was a failure on A.Net's part to fix what has been seen as a fundamental flaw in the game.
there is not flaw in this. if they wont do everything you want.. does that make it a flaw?

Quote:
Originally Posted by Katari
I can see the logic in two classes=two slots, however, I still want A.Net to fix thier initial mistake, and that means two more slots, just once, even if I have to pay for them. (A seperate account is not an option)
what was that? you WANT then to fix what you thought was a mistake???


again i'll say... if this game isnt good enough for you, then dont buy it. find your onion rings somewhere else.

if you want a game to be so specific to your desires then start programming.
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Old Mar 01, 2006, 09:42 PM // 21:42   #213
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Quote:
Originally Posted by LaserLight
Okay. Enough.

What is going on now, for the majority, is opinion bashing. Yes, I'm guilty as well, but I've had it. The contented gamers are defensive because people like Ensabah and Gli call them blind morons, and the uncontented gamers are defensive because people like me, unfortunately, rise to the occassion and call them greedy buttcracks.
Outright lie. I never called anyone a blind moron, nor anything approximating that.

Quote:
Originally Posted by LaserLight
So let's calm down and try to get to the bottom of this. I will be speaking mostly to the Glis and FrogDevourers here sincve I already understand the other half of the equation.
You're the one who needs to calm down. First you're defaming me by putting abusive words into my mouth, proceed to call me a greedy buttcrack, and then you tell people to calm down? I'm... [speechless].

Quote:
Originally Posted by LaserLight
To the uncontended gamers: do you, or do you not, want to play Guild Wars? To me, the vast majority of your statements and arguments tell me you really do not. I'm sorry, but abandoning the game because of a deficiency of slots is beyond comprehension for me.
I can only blame the confusion on either your reading skills or your lack of empathy for another person's position. The issue that confuses you has been explained ad nauseam. You'll have to beat this dead horse without me.

Quote:
Originally Posted by LaserLight
I honestly didn't think, before all this crap started up, that people could think that way. And being called a mindless corporate lackey because I don't think that way is what pisses me off.
I honestly didn't think people who'd imagine me calling them names on internet forum, yet look what just happened.

Quote:
Yes, my arguments tend to focus on abstracts and extremes now, because every logical approach has been tried and we're still just mindless corporate lackeys who, if we had any brains or sense, would be dropping Guild Wars like a gob of molten steel and following everyone else into whatever Oblivion is. My question is, quite simply: why?
I really feel uncomfortable being made a part of a scenario that only happened in your head.

Quote:
Originally Posted by LaserLight
The onion rings analogy is perfectly apt. Anet does not sell onion rings. If the lack of onion rings means the meal is no longer palatable, then just go, head to A&W, and please stop trying to convince all the other people in line to follow you.
I will be going, and one thing I really won't miss is inane debates like this one.

Quote:
Originally Posted by LaserLight
Please. I'm asking as a horribly confused gamer and as a man who loves Guild Wars...where is the deal-breaking loss?
There's no loss. There's just me not wanting to buy what ANet is offering. No need to go all melodramatic over it. I've played countless games in my life and stopped playing them for a variety of reasons. I'm moving on from Guild Wars because I'm tired of laboring under a senseless restriction that doesn't appear like it'll be resolved anytime soon. Yes, I'll be missing out on everything that's good in Factions. What do you want me to do? Break down in tears? I'll be immersing myself in another good thing as soon as I find it. The world's a big place.
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Old Mar 01, 2006, 09:47 PM // 21:47   #214
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Quote:
Originally Posted by Gli
I'm moving on from Guild Wars because I'm tired of laboring under a senseless restriction that doesn't appear like it'll be resolved anytime soon. Yes, I'll be missing out on everything that's good in Factions. What do you want me to do? Break down in tears? I'll be immersing myself in another good thing as soon as I find it. The world's a big place.
Speaking of melodramatic: "Laboring under a senseless restriction?"

And you wonder why people call you on rhetoric like that?
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Old Mar 01, 2006, 09:52 PM // 21:52   #215
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Quote:
Originally Posted by Gli
There's no loss. There's just me not wanting to buy what ANet is offering. No need to go all melodramatic over it. I've played countless games in my life and stopped playing them for a variety of reasons. I'm moving on from Guild Wars because I'm tired of laboring under a senseless restriction that doesn't appear like it'll be resolved anytime soon. Yes, I'll be missing out on everything that's good in Factions. What do you want me to do? Break down in tears? I'll be immersing myself in another good thing as soon as I find it. The world's a big place.

Finally somebody stands up and walks out. Really though... if you dont like it, then dont play. It's as simple as that. There's no need to rant about it here. Thanks Gli for being a good example. Although i do believe you will be missing out, i still wish you the best of luck searching for something better. Peace bro.
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Old Mar 01, 2006, 10:02 PM // 22:02   #216
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Whoa, what a load. I'm just awed by the amount of bullshit fighting going on. Time for an uncharacteristically long post:

People listening to an argument don't actually change their minds based on the arguments made. A claims X and B claims Y, and they're both convinced and dedicated to their own arguments - they're not changing their minds anytime soon. The audience forms their own opinions based on what they think of A and B.

Since you ALL came off as jerks it's not surprising nobody changed my mind. At least, not really. I still want a shitload of character slots because I'm a little crazy, and I want the opportunity to play as any class I want at any time. To me that makes plenty of sense. Of course, I do in fact accept that I'm not going to get my onion rings anytime soon. With only a pair of new slots looming, I'm not completely satisfied. But then, with a pair of new slots looming, I'm overjoyed at the possibility of more characters to play with. I'm sure I'll find a way to fill them quickly. I've always wanted a monk, but both the ritualist and assassin are quite tempting.

I'm far too much the GW addict to consider not buying Factions. It'd be real bad - I can already see the jitters and shivers that would overwhelm me whenever I checked into GWGuru... Of course, I would definately spring at the chance to buy character slots seperately. For a premium, too. Although, what with the Canadian dollar on the rise, it's not quite the deal it would have been five years ago... But that's another story...

In the meantime, however, I shall be rethinking my characters. Yes, I enjoy them all. But I certainly don't play them equally. I love my Elementalist, I adore my Ranger, I am quite fond of my Warrior, and I like my Necromancer. But that troublesome necromancer of mine... I've had to drag her through the game. I've barely gotten her out of Ascalon - she's simply not as interesting to play as the others. I think I might just delete her. Only 30 hours on her, after all. The way I see it, as long as I spend longer on her replacement, it will be worth it in the long run.

2 slots is a mixed blessing. I curse the fact that it won't be enough for character of each primary profession. I'm positively orgasmic as to the possibility of having ANY additional content, though. And in the end, that wins out.
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Old Mar 01, 2006, 10:13 PM // 22:13   #217
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Hm hm...yeah, I suppose I have been an ass. For that, I apologize. I'm usually better about staying calm. And at least I'm not alone in being ready to spawn kittens over what Factions does bring to the game.
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Old Mar 01, 2006, 10:13 PM // 22:13   #218
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-If I may contine to beat the dead horse.

Quote:
Originally Posted by kaya
nobody's gonna complain about more... but is it needed? did you not get enough?
If six slots were enough this thread wouldn't be so long. If four slots were enough, there wouldn't have been such lenghty discussions on the topic in the past. Clearly we didn't get enough, and only two additional slots (In addition to two from factions) will fix that.

Quote:
then, let them quit... they're the ones missing out. your not gonna get more game than this for your money anywhere else.
They're missing out on nothing. If they are not happy with what A.Net is offering, then they don't pay for it. Simple as that.


Quote:
-there is not flaw in this. if they wont do everything you want.. does that make it a flaw?
Nothing does everything anyone wants. We still lack an aution house, a way to rejoin mid-game, still no option to save PvP-only templates, etc. But those threads don't go on as long. I think I'm justified in saying that is indeed a problem, and that I'm not alone in thinking so.

Quote:

what was that? you WANT then to fix what you thought was a mistake???
Yeah, as I said I don't consider myself to be alone in this. Maybe I should say we want them to fix something we have considered a problem since day one. It's really simple, if enough people consider something to be enough of a problem, at the very least they'll be dissasitified, at the worst they simply won't buy it.

Quote:
again i'll say... if this game isnt good enough for you, then dont buy it. find your onion rings somewhere else.
Onion rings eh? Well, to be sure if I want to play an elven bard, I will go somewhere else.

Onion Ring anology:
Person orders A.
A includes a b and c.
Person asks to replace b with q
The store does not sell q, could not make q if it wanted to.
therefore:
Person goes somewhere else to buy q.

What is happening:
-Players have four slots.
-Players can choose six classes.
-The players have no way of knowing which classes they like the most.
-To try a new class players have to delete a current class.
-Many players feel attached to thier character, and don't like the idea of deleting them.
-They may decide to go back to the old class
-They would have to re-make that class from scrach.
-A friend, guildmate, PvP team may ask for a certain class.
If that player lacks that certain class they're out of luck.
-Two classes will be unused, so cookiecutter-accounts will exist, with the most common classes seen more frequently. Maybe this might even be desirable.
-Players may like every class to some extent. (Dosn't have tobe equaly)
-This is not something you can change in a matter of clicks like runes or secondary. Changing primary class takes many hours.
-Playing through the game just to remake a character can been seen as grind if it occurs frequently enough.
-When something is seen as grind it is avoided. (Hello runners)
-Playing a class gives you an understanding of it (People who have played a monk are more likiely to respect the monk)
-Lastly (I missed a few things here) this has existed since there were character slots. This was a problem in the WPE, but people didn't have enough time to worry about it.
Therefore
-People who feel the above statements apply to them, are considering not buying factions. And/Or they are very unhappy.
-The people who feel the above statements dont apply to them have been (In this thread) asserting that they should not apply to anyone. Or they have been simply indefferent, or saying something irrelevent, and claiming it to be prof that we have enough slots.

Make a fast food anology about that if you'd like.

Quote:
if you want a game to be so specific to your desires then start programming.
Oh? did I ever say I expected A.net to conform to every one of my desires?

Last edited by Katari; Mar 01, 2006 at 10:16 PM // 22:16..
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Old Mar 01, 2006, 10:14 PM // 22:14   #219
Lion's Arch Merchant
 
Join Date: Feb 2006
Location: Honduras
Guild: Ye Old
Profession: W/Mo
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In my opinion i can tell that id really love to have a PvE main character for each profession it is quite cool but even now you dont get to do that you only have 4 slots 6 professions now you get 8 profession and get the chance to biuld 6 of them you need to decide wich one you like.

The second thing is i have been reading the faqs of factions and i dont see where they anounce the 2 extra slots they just say youll get more and they just dont mention the idea of expanding the storge wich s necesary to do it.

the bare thruth is that you wont know of this issue until the release date.

in mi case im kind of a collector id like rare stuff
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Old Mar 01, 2006, 10:17 PM // 22:17   #220
Lion's Arch Merchant
 
Join Date: Sep 2005
Guild: anarchy
Profession: Me/Rt
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one of these days I will figure out why people get so worked up when a game doesnt do what they want.
I have for years wanted a NCAA football game on PC, but that doesnt stop me from enjoying it on the Xbox. Thats the sole reason for it. If i want to play it, I buy it. Simple. I would prefer not to have the xbox but, regardless. Guild wars was the best 50 bucks I spent. I liked it so much I bought another account to get my extra slots.

If an extra account is not an option, so be it, to me it has extra benefiet I get 2 extra slots and can run one of my lower accounts if I need to. Arenanet sells slots 4 at a time, always have always will. They are your for the taking. So buy them, or quit complaining they arent available because they are. Dont let the door knob hit ya on the way out.

Last edited by rollntider; Mar 01, 2006 at 10:22 PM // 22:22..
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